For a quick example the Carthaginians unique ports can provide up to 20+ food and 10 industry PER PORT, which is absolutely HUGE in the classical era. Its the reason why the cultures that compliment and or support ports infrastructure is best. People might argue over these but there is one undeniable fact - abusing the ports and their bonuses is what skyrockets your civilization. Īnother OP strat is Harappans->Maya->Khmer->Mughals/Poles/(depending on your current needs and resources)->British/Italian(if you need the stability)->Swedes(by far the most OP culture) A winning combo for my two deity wins was - Egyptians -> Carthaginians -> Khmer -> Poles -> British -> Swedish. This makes an ugly snowball effect where if you get to pick early you will become better and better and better, whilte the rest wont be able to ever catch up. The concept of switching between the cultures is absolutely amazing but the hard reality is that both you and the AI fight for the 1-2 clearly better cultures, leaving the rest to the “catching up” players be it AI or human. Also it makes certain endgame events like the space race nigh-impossible. This makes silly situations where people can build nuclear bombs but cant build anything beyond an ironclad war ship. Even when you push the game to its limits and go for maximum land size and variety in order to generate enough unique resource tiles the game fails badly at this task.Īs an example my test on a huge map with 70% land mass and “new world” continent The game failed to generate every type of luxury resource and had only 4 iron 5 horse and 3 oil deposits - ON THE ENTIRE MAP. The map and resource generation is awful. Even in its current state of “easy to abuse” spam of industry districts its still decent and holds itself relatively well. Tes the AI is stupid and you can cheese the battle if you want to but the concept is awesome and with few patches and unit balance and behavior tweaks it can and I hope will become super interesting to play.Īnother good thing is the much better design of the district system. OK, so whats good about the game? The combat. From the battles to the city building there are some things that are just…for a lack of a better term - not true to their brand. All endless games have this unique blend of 4x flavor that is simply lacking in Humankind. Endless Space and Endless Legends are more polished and to some extent more interesting to play than humankind. If you enjoy civilization type games and don’t mind playing it on the easier difficulties, many of these flaws will rarely present themselves. Its a but rotten on the inside (more on that below). Honestly, for a civ-like game - its awesome on its face value. Is it better / comparable to civ 6 or other 4x games?.Below you will read my thoughts, tips and honest review of the game and should you buy it. So after some initial confusion with the game, expressed with noob questions in this very sub, while trying to play the game as advertised (most things on automated), I decided to go back to some tried and true “clever use of game mechanics” to try and beat the game on the hardest two difficulties.
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